Try the engine
Runs in-browser. Supports 2–8 players. If you're testing solo, you can simulate multiplayer using separate browsers or devices.
This is not a finished game. It's the current public playtest surface for the engine itself: a deterministic multiplayer narrative system where every player's perspective, available actions, and information state are computed independently from the same underlying world state.
The current experience is intentionally experimental. Sessions can end in thirty seconds or run for twenty minutes depending on what players decide to do, discover, hide, or escalate.
Every system in the demo exists because it's testing a broader architectural or game-design question:
asymmetric information,
social coordination,
real-time progression,
perspective-dependent actions,
narrative state,
player customization,
replay behavior.
Some mechanics will evolve. Some will disappear entirely. The point right now is identifying which interaction patterns create the strongest social dynamics.
The engine works.
What I'm exploring now is what kinds of experiences become possible on top of it.
Read more about how this got built: bottleepisodes.com/devlog

